using UnityEngine;

public sealed class GameLayer
{
    public static readonly int UI = LayerMask.NameToLayer("UI");
    public static readonly int UIEffect = LayerMask.NameToLayer("UIEffect");
    public static readonly int UI3D = LayerMask.NameToLayer("UI3D");
    public static readonly int UITop = LayerMask.NameToLayer("UITop");
    public static readonly int Unit = LayerMask.NameToLayer("Unit");
    public static readonly int Scene = LayerMask.NameToLayer("Scene");
    public static readonly int SceneEffect = LayerMask.NameToLayer("SceneEffect");
    public static readonly int SceneFront = LayerMask.NameToLayer("SceneFront");
    public static readonly int SubCam1 = LayerMask.NameToLayer("SubCam1");
    public static readonly int SubCam2 = LayerMask.NameToLayer("SubCam2");
    public static readonly int EffectMask = LayerMask.NameToLayer("EffectMask");
    public static readonly int SceneOpaque = LayerMask.NameToLayer("SceneOpaque");
}